Ubisoft delays Skull and Bones to 2019

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Two of Ubisoft's major triple-A launches significantly contributed to those numbers.

The current fiscal year ends on March 31st, 2019, which means the French company will launch three top-tier titles in the next nine months.

Full-year sales for 2017-18 came to €1,731.9 million, outstripping the target of around €1,640.0 million and up €18.6% (or 22.9% at constant exchange rates) compared with the €1,459.9 million recorded for 2016-17. This year, digital revenue made up 58 percent of those sales (versus a flat 50 percent last year) and increased by 37.8 percent year-over-year to €1 billion ($1.2 billion).

We haven't heard a whole lot about Skull & Bones since its debut at E3 previous year, where it showed up as a standalone take on the Assassin's Creed ship combat spun out into a expanded product with an array of single-player and multiplayer options.

The report also notes that Assassin's Creed: Origins set a new franchise record for performance in the fourth fiscal quarter and that Far Cry 5 was Ubisoft's second biggest launch ever, proving the continued value of single-player games.

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Ryan's choosing. "It was a conversation, I'm not going to divulge all the details ... but it was productive", Curbelo said. Ryan emphasized that his leadership team does not agree with discharge petitions. "We don't like discharge petitions".

Even with the delay, you should expect to hear more on Skull & Bones at Ubisoft's E3 conference, which takes place on June 11.

The fiscal year of Ubisoft will be based on The Division 2, The Crew 2 and a great game without announcing; Will it be Splinter Cell? Finally, we are continuing to develop and structure our esports offering, which represents a significant opportunity.

Ubisoft CEO Yves Guillemot also revealed that the company would be investing in its online services platform more.

Over the longer term, new forms of gaming, enabled notably by streaming, will allow our brands to reach a much wider audience.

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