Monster Hunter producer discusses PC port delay

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"Monster Hunter World" is scheduled to be released for the PlayStation 4 and the Xbox One on January 26, while Capcom aims to release the PC version sometime during autumn this year.

What's more, the game's producer, Ryozo Tsujimoto, has shed further light on the decision to forgo loot boxes, suggesting that it would spoil the fundamental gameplay rhythm of Monster Hunter, namely working out how to defeat creatures and earning loot the old-fashioned way. Now though, in a conversation with Gamesradar (as reported by PC Gamer), Monster Hunter World producer Ryozo Tsujimoto has offered something of an explanation for the PC game's arrival some six months after other versions. Ideally, the PC variant was supposed to come out at the same time.

He also described some of the differences between developing for consoles and PC. PC gamers will have to wait until fall 2018 to experience the game.

Ryōzō Tsujimoto explained a few things explaining the delays.

Tsujimoto stated in the interview that he, along with his team of developers, has every intention of releasing the game properly.

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"Even when you get to a certain wall and you're like "OK, I'm 10 hours in, I suddenly have a monster I can't beat", it's not about "well I'll just throw a bit of money in and I'll get better gear to do it". We want to get console out the door and then we're going to take some extra time and try and get the PC version as good as possible.

Since PCs rely on hardware from many different manufacturers, optimizing a game for this platform can be challenging.

The idea is that if you're struggling at any point during Monster Hunter: World at any time, you'll just need to adapt your strategy rather than lean on purchasing better stuff.

"So, hopefully, PC users won't mind waiting a little bit longer for us to bring you a really great optimised PC experience", he added. Those of you who were eager to enjoy this title later this month will undoubtedly be disappointed. In the past, the game was only released for consoles and focused heavily on the players' ability to slay monsters with their friend via split-screen.